by ArtF » Wed May 11, 2016 11:01 am
Kit:
Not so much an error as an adjustment. Gearotic sets its impulse pallet to the most efficient angle for power transfer,
but it has to do that within the confines of the other adjustments. The pallet adjustment is a vectored angle of force,
vectored between the tooth pushing on it, and the shaft position of the pallet, if you start a simulation, and set the speeds slow, watch the push the tooth gives to the pallet as each tooth slides up the angled pallet lock for that side,
in the simulation its easy to see the push happen, one can easily imagine the energy being pushed on that arm,
but that push has to happen at a vectored angle to the shaft in order to transfer the maximum power to the
pallet arm and then to the pendulum.
Ive looked and it seems proper to me, its angles are those provided by the British horological societies as those
most efficient. It does change depending on lock angle, but that's part of the specification.
If you've built one to test, what you should look at is.. does the tooth push the pallet to tilt as the tooth on either side pushes it as they turn.. If so, the question then becomes why does the pendulum not get that energy..
Sorry if I'm missing something, I never discount the possibility of an error, but the pallet angles on GM aren't
adjustable because they always adopt the most efficient transfer angle allowed by the other settings.. I felt
that by allowing too many settings, I wasn't doing anyone a favor as its then possible to design a pallet
that is less than as efficient as it can be. ( None are 100% efficient..). As a result, the angles are computed
to the max power transfer. I will take a look to see if a more negative drop can be added rather than a 0 limit..
you never know, may help in some designs..
Art
Kit:
Not so much an error as an adjustment. Gearotic sets its impulse pallet to the most efficient angle for power transfer,
but it has to do that within the confines of the other adjustments. The pallet adjustment is a vectored angle of force,
vectored between the tooth pushing on it, and the shaft position of the pallet, if you start a simulation, and set the speeds slow, watch the push the tooth gives to the pallet as each tooth slides up the angled pallet lock for that side,
in the simulation its easy to see the push happen, one can easily imagine the energy being pushed on that arm,
but that push has to happen at a vectored angle to the shaft in order to transfer the maximum power to the
pallet arm and then to the pendulum.
Ive looked and it seems proper to me, its angles are those provided by the British horological societies as those
most efficient. It does change depending on lock angle, but that's part of the specification.
If you've built one to test, what you should look at is.. does the tooth push the pallet to tilt as the tooth on either side pushes it as they turn.. If so, the question then becomes why does the pendulum not get that energy..
Sorry if I'm missing something, I never discount the possibility of an error, but the pallet angles on GM aren't
adjustable because they always adopt the most efficient transfer angle allowed by the other settings.. I felt
that by allowing too many settings, I wasn't doing anyone a favor as its then possible to design a pallet
that is less than as efficient as it can be. ( None are 100% efficient..). As a result, the angles are computed
to the max power transfer. I will take a look to see if a more negative drop can be added rather than a 0 limit..
you never know, may help in some designs..
Art