by JWoodford » Sun Feb 16, 2020 11:52 pm
First time poster here - not to bring up an old post, but I think this one is relevant to what I'm looking for. I've done a lot of reading on the forum/new website/tutorial videos and starting playing around with the software this weekend to see if it can do what I'm really looking for...
I am digging the gear making aspect of gearotic, but I was wondering if there's a streamlined path to taking some of the ratchets, gear, etc., and combining them with some kinetic art shaped items to simulate the effects of gravity as a whole with those arms plus springs on the drive arms. These are items I would be creating in another program like Solidworks or something so I am looking to import via DXF or otherwise.
I was able to do some funky testing in Auggie with the gravity, but I didn't see anything like that in Vexx. Did I miss that somewhere?
In short, I am trying to virtually build some kinematic pieces from various sources (or I could draw the arms in Vexx if necessary) and see if I can simulate a run time/visual effect.
Or is what I'm looking to do just not something this software package is built for? This seems to be the closest thing I've found so far that is made for kinematic simulations.
Thanks in advance,
Jason
First time poster here - not to bring up an old post, but I think this one is relevant to what I'm looking for. I've done a lot of reading on the forum/new website/tutorial videos and starting playing around with the software this weekend to see if it can do what I'm really looking for...
I am digging the gear making aspect of gearotic, but I was wondering if there's a streamlined path to taking some of the ratchets, gear, etc., and combining them with some kinetic art shaped items to simulate the effects of gravity as a whole with those arms plus springs on the drive arms. These are items I would be creating in another program like Solidworks or something so I am looking to import via DXF or otherwise.
I was able to do some funky testing in Auggie with the gravity, but I didn't see anything like that in Vexx. Did I miss that somewhere?
In short, I am trying to virtually build some kinematic pieces from various sources (or I could draw the arms in Vexx if necessary) and see if I can simulate a run time/visual effect.
Or is what I'm looking to do just not something this software package is built for? This seems to be the closest thing I've found so far that is made for kinematic simulations.
Thanks in advance,
Jason