Vexx version 1.21 released with Guilloche wizard

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Re: Vexx version 1.21 released with Guilloche wizard

by ArtF » Sun Mar 03, 2019 9:10 pm

BTW:

  I will note to fix the Z depth.

Art

Re: Vexx version 1.21 released with Guilloche wizard

by ArtF » Sun Mar 03, 2019 9:09 pm

Hessel:

Thank you for that, I really like to see such things. It really does make an excellent
pendent.. Nice design.

Art

Re: Vexx version 1.21 released with Guilloche wizard

by Dan Mauch » Sun Mar 03, 2019 6:03 pm

  Awesome!
Dan Mauch
Hessel Oosten wrote: Hi Art,

Even if you will never mill a guilloche ?, looking what the module in Vexx is capable of..., is a big joy !

Nevertheless..., today I made one and milled it: Alu, rpm 15000, F 30, V cutter incl. angle 60, depth 0,1 mm, diameter 39 mm. See attached photo.

The program seems not to accept negative Z values. So with find and replace all solved. May be you want to change that ?
The sliders in the menu are sometimes difficult to move to an exact position (value). May be the possibility to enter the numbers by keyboard (just like in MACH3) could be useful ?

Thanks again for this great module !

Hessel

Re: Vexx version 1.21 released with Guilloche wizard

by Hessel Oosten » Sun Mar 03, 2019 4:18 pm

Hi Art,

Even if you will never mill a guilloche ?, looking what the module in Vexx is capable of..., is a big joy !

Nevertheless..., today I made one and milled it: Alu, rpm 15000, F 30, V cutter incl. angle 60, depth 0,1 mm, diameter 39 mm. See attached photo.

The program seems not to accept negative Z values. So with find and replace all solved. May be you want to change that ?
The sliders in the menu are sometimes difficult to move to an exact position (value). May be the possibility to enter the numbers by keyboard (just like in MACH3) could be useful ?

Thanks again for this great module !

Hessel

Re: Vexx version 1.21 released with Guilloche wizard

by BillM » Wed Jan 09, 2019 4:37 pm

Art

Thanks for the info.  I'm glad that it is a known issue and not a Windows10 issue & I like your work around.

Bill

Re: Vexx version 1.21 released with Guilloche wizard

by ArtF » Wed Jan 09, 2019 4:28 pm

Bill:

  Thats another of the bugs Im looking for, at times the database corrupts
and some objects cant be selected. It autocorrects in many instances which
is why they suddenly were selectable.
  If you find you cannot select something, use the menu item debug database
on the menu bar and select reset all. It makes the items selectable. Its a workaround
till I manage to find that particular gremlin.

Thx
Art

Re: Vexx version 1.21 released with Guilloche wizard

by BillM » Wed Jan 09, 2019 3:53 pm

Art

I am retrying the example of taking a spur gear from Gearotics, deleting the spokes, inserting slots and then replacing the spur gear in Gearotics.

In Gearotics I created a 100mm, 20 tooth, 7 spoke spur gear.  In Vexx, I deleted the spokes and then created 6 slots using the Vexx slotting tool.

When I try to select the slotted spur gear the gear and only one of the slots get selected.  The replace gear function shows that only one of the slots gets sent to Gearotics.  I've varied different settings including snap distance to no avail.  The slots were not selectable.

The one last thing I tried was to cut the gear out.  At that point the slots were selectable.  When I pasted the gear back in, then the gear and the slots were selectable and able to be sent to Gearotics.

Bill

Re: Vexx version 1.21 released with Guilloche wizard

by BillM » Wed Jan 09, 2019 3:29 pm

Art

I installed the new version and the weld works properly... Thanks for the quick fix.


I now know something not to do with Vexx spiral tool.  I was curious how tight of a spiral I could create.  I created a very tight spiral with a 1.01 spiral ratio.  When I tried 1.0 the system ran out of memory (4Gb memory).  Well so much for that experiment.

Bill

Re: Vexx version 1.21 released with Guilloche wizard

by ArtF » Wed Jan 09, 2019 3:19 pm

Hi Bill:

  If you redownload as of now, there is a new Vexx version that cleans up
the weld if successful. Thanks for mentioning it, youll find a few bugs
in Vexx as you go, I use it quite a bit and keep fixing new ones.
  The latest version have a the database for objects rewritten for speed
but a bug has crept in somewhere that causes the occasional crash, so save
often as I do.
  Feel free to note when it acts up or does not what you expect, I fix up
the bugs and annoyances as I go.

Art

Re: Vexx version 1.21 released with Guilloche wizard

by ArtF » Wed Jan 09, 2019 2:59 pm

Hi Bill:

  Nope, not your imagination, a bug has crept in there. When you weld, the original contours should delete, but I notice now they dont. This makes it hard to select
the new ones. If you use Add or Subtract, the new contours are selected up to blue
status meaning you can grab and move them immediately, but in weld they are
all selected.
  This crept in as I redid other sections. I will fix it up and let you know when a new
version is online to correct that.

Thx
Art

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