New Release - Alpha test of Bolts module

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Re: New Release - Alpha test of Bolts module

by ArtF » Sun Feb 14, 2021 12:49 pm

Thanks for the note, it appears the spherical nut is too dense. I will fix
in next update.

Art
]

Bolts module

by BMeyers » Sun Feb 14, 2021 11:43 am

Been using the bolts module (msi downloaded as recently as Friday, February 12th).  Thanks.
One configuration I've tried consistently (at least 3x) gets stuck at 33.33% ... please see screenshot png attached.

Re: New Release - Alpha test of Bolts module

by Michael Dixon » Tue Jan 26, 2021 3:10 pm

Loaded fine, able to produce a hex head bolt, all other options did not produce any acceptable bolts, Socket head was missing and only 1/2 of bolt body showing.

Oops!! Just watched Video, so now I know, the program is running fine. Looks like it will be a nice addition to the tool box.

Frame rate was about 60. The stl file was perfect, and i was able to open the model in several programs
Going to 3d print the bolt and nut and then check for fit.

Re: New Release - Alpha test of Bolts module

by ArtF » Mon Jan 11, 2021 2:33 am

Might be possible, I did leave a hook  in there for tapers...

I expect to release in a week or two, we can give it some thought then..
Ive added a "shafting" module for doing longer shafts which can be plugged
together for making longer threads..


Art

Re: New Release - Alpha test of Bolts module

by Mooselake » Thu Jan 07, 2021 5:23 pm

Must have missed your reply in the annual southward migration.  /ducks/ means ducking before somebody starts throwing stuff at me for weird questions :)  Although there could be a special whitworth thread for duck boats...

I know I'm better at planning than execution but I'm hoping to get started on my CNC 4th axis project (looking at adapting an MPCNC to X, Z, and rotary "real soon now" (want something that will work with Bill Oombs ornamental turning software) and trying to find a 1-8 threaded spindle with an MT2 inside taper so I can use my existing chucks and accessories.  That seems to be harder than it should.  Curiously speculating if I could 3D print one from gearotic (not expecting a lot of load or speed) and add the taper with an editor, or if it would be sufficiently interesting to add it to Nutz and Boltz.  Might be too big an ask, particularly since there's a whole lotta tapers out there and some have multiple angles, but thought I'd bring it up.

Kirk

Re: New Release - Alpha test of Bolts module

by ArtF » Tue Oct 13, 2020 6:47 pm

Interesting. Wasnt aware.


  IT does do british whitworth , but not sure what Ducks is... :)

Art

Re: New Release - Alpha test of Bolts module

by Mooselake » Tue Oct 13, 2020 4:45 pm

ArtF wrote: Wow, I didnt even think Win10 32 bit existed. 
It's still used on a lot of small memory devices.  I have an HP Stream 7 tablet (don't judge...) that was a few buck extra deal with a laptop back when the i5-5200U was current.  I also updated an Acer netbook to W10, and probably some other devices in the mooselab have 32b W10.  The HP is good for some small games (takes a day or so to download and install windows updates), the netbook is the photo backup when traveling light with a superzoom camera of the pre wiffy vintage, it's been all over eastern europe.  Nothing I'd want to run real software including gearotic on, but 32b is still out there.  Big pain to go from 32 to 64, at least the last time I tried, needs a wipe and reinstall rather than inplace update.

Iirc there was (maybe still is) a free to use W10 for devices with less than 2GB (guess I'm old, remember when anything over 256MB would break W98.  Heck, I remember running around 32 serial terminals on a PS/2 with Pick in 1MB and it being pretty snappy.  Bought add-on software to go to 8MB, 7 for disk caching,  in a PCB house shop floor system).  Dr. Giggle found a reference that you need 32b for 2 to 4GB with the 1GB (3 to 4 is ignored iirc), 64 officially takes over 4GB.

For whatever that's worth.

Inquiring minds want to know if the new bolts module does /ducks/ whitworth :) ?  Too busy to try it for a few more weeks, last minute rush before the southern migration, building shop cabinets and demonstrating that it's a skill that needs to be improved.

Kirk

Re: New Release - Alpha test of Bolts module

by ArtF » Mon Oct 12, 2020 4:57 pm


  Seems to be that the framework runs fine on 64 bit Win10 systems. I may be able to run in Win7-64 bit if
I jigger some compilation settings. Thanks for the results. Ill continue development and release a beta
when its ready.

Thx
Art

Re: New Release - Alpha test of Bolts module

by Wod » Mon Oct 12, 2020 12:45 pm

Runs fine on Win 10 64 bit. About 58.75 frames/second.

Re: New Release - Alpha test of Bolts module

by ArtF » Mon Oct 12, 2020 12:11 pm

Wow, I didnt even think Win10 32 bit existed.

  Thx, I appreciate the feedback, it is matching with my expectations. I used Win10 - 64 bit for this
program, though later I will attempt to make the base more compatible with Win7-64 bit as well.

  I dont think I can make it work on Win32 systems, yet anyway..

Art



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