by ArtF » Fri Jan 21, 2022 12:50 am
Hi:
Animation of such things tends to be very difficult. I know, all the videos make it look easy..but it isnt. Your either
a very good cad/cam person who can do all that , or your not. I am working on Gearotics next release which is to
do such things, but it will still be some time. I have basically written a game engine coupled with Bullet Physics
and have spent the last few months writing generalized jacobian constraints for gears in general, whether they
are bevels, planetaries, helicals,..etc, so they can be placed and show what would happen if you hit run on such
a device. Im designing it to allow for multiple motors, freely moving gear shafts , and other toys to simulate in a
3d environment.
It will be a few months before I release anything, many hurdles still need to be overcome , but its starting
to impress me. :)
Art
Hi:
Animation of such things tends to be very difficult. I know, all the videos make it look easy..but it isnt. Your either
a very good cad/cam person who can do all that , or your not. I am working on Gearotics next release which is to
do such things, but it will still be some time. I have basically written a game engine coupled with Bullet Physics
and have spent the last few months writing generalized jacobian constraints for gears in general, whether they
are bevels, planetaries, helicals,..etc, so they can be placed and show what would happen if you hit run on such
a device. Im designing it to allow for multiple motors, freely moving gear shafts , and other toys to simulate in a
3d environment.
It will be a few months before I release anything, many hurdles still need to be overcome , but its starting
to impress me. :)
Art