by ArtF » Sat Apr 23, 2022 11:22 am
Bill:
Thanks, I wasnt aware of that issue.
The defaults are rough at the moment as no true options screen is yet developed, most work is done by internal
assumption flags until I complete the physics tie ins. I will take note though and add a reset to defaults option in
the menu when written.
Current Ticker is vastly different than the one released so the options will be much larger. I will have to do a
video soon to explain how all this will affect usage. Most people will find a few surprises I suspect. If I ask your
average person "In a system with two gears, each with 10 teeth, how many times will gear #2 rotate as it goes
around the first gear?" most will answer "once". The real answer of course is twice. Its common misconceptions
like that that will make the new ticker a bit odd for some. ( The formula for a free moving gears rotation
is angle of rotation times the ratio plus the angle of rotation R' = R * ratio + R, much like an involute curve
as which is Inv(A) = tan(A) + A, with the addition term related to secondary body motion.)
To hurt the head further, how many times will the first gear rotate if the second gear has a motor and is free to
move around the first. The answer is "It depends on the masses of the first and second gear as well as the friction of
the first gear on its shaft." Of course, gears rarely hang in space with no gravity or linkages to surpress their
physical motion, but it will be important to consider such things when designing tickers and contraptions.
I'm taking a long time on Tickers upgrade, the math is torturous, my ignorance vast.
My main idea here is that kinetic art is artistic and pretty because it expresses the weirdness of 3d motion
between linkages by showing the non intuitive nature of the math of all its linkages. Im hoping to make it
possible to play with such linkages to find interesting kinetic contraptions what are pretty to look at.
Thanks for the feedback, I will keep it in mind when I get to options, I'm about 4 very confusing issues
away from releasing a new version as a test sandbox with nothing but gears before I add things like
escapement possibilities.. I'm at the stage where my contraptions explode after a few seconds.. too much
instability as yet in the physics modeling.
Art
Bill:
Thanks, I wasnt aware of that issue.
The defaults are rough at the moment as no true options screen is yet developed, most work is done by internal
assumption flags until I complete the physics tie ins. I will take note though and add a reset to defaults option in
the menu when written.
Current Ticker is vastly different than the one released so the options will be much larger. I will have to do a
video soon to explain how all this will affect usage. Most people will find a few surprises I suspect. If I ask your
average person "In a system with two gears, each with 10 teeth, how many times will gear #2 rotate as it goes
around the first gear?" most will answer "once". The real answer of course is twice. Its common misconceptions
like that that will make the new ticker a bit odd for some. ( The formula for a free moving gears rotation
is angle of rotation times the ratio plus the angle of rotation R' = R * ratio + R, much like an involute curve
as which is Inv(A) = tan(A) + A, with the addition term related to secondary body motion.)
To hurt the head further, how many times will the first gear rotate if the second gear has a motor and is free to
move around the first. The answer is "It depends on the masses of the first and second gear as well as the friction of
the first gear on its shaft." Of course, gears rarely hang in space with no gravity or linkages to surpress their
physical motion, but it will be important to consider such things when designing tickers and contraptions.
I'm taking a long time on Tickers upgrade, the math is torturous, my ignorance vast.
My main idea here is that kinetic art is artistic and pretty because it expresses the weirdness of 3d motion
between linkages by showing the non intuitive nature of the math of all its linkages. Im hoping to make it
possible to play with such linkages to find interesting kinetic contraptions what are pretty to look at.
Thanks for the feedback, I will keep it in mind when I get to options, I'm about 4 very confusing issues
away from releasing a new version as a test sandbox with nothing but gears before I add things like
escapement possibilities.. I'm at the stage where my contraptions explode after a few seconds.. too much
instability as yet in the physics modeling.
Art