by ArtF » Fri Jan 06, 2023 8:04 pm
Hi Bill:
Yes, there is a disconnect between assets like bars and where COM ( center of mass) and center of rotation are. I likely will find a way
to rationalize this. If you attempt to rotate a bar, it will simply rotate on its center , as it may have many shafts it only knows its center so
it cannot be rotated in the normal way. If you have abar placed and wish to move it to a new orientation, set gravity to off, start a simulation and use the Drag/Snap feature on the sim page to allow you to simply drag it to a new orientation, when your happy, press the LOCK button, the simulation
will now start and be in that orientation at rest. A bar should rotate if hit by gravity and is connected to a shaft as the center will try to move and be limited by that connection, as a result the move will be proper, though the force is actually generated by gravity on the object center of mass.
You can drop a center of mass on the end, and its like attaching a weight where ever you put it. I am still working on this section of the forces
involved with assets due to their nature of being connected anywhere and everywhere at once. SO dont get too hung up if things work a bit weird,
I will be making changes as I find better ways of constraining them. In Auggie the COM setting actually moved the objects center, but here its like a small variable weight you can place anywhere on the object. Again, forgive weirdness in this beta, I am zeroing in on the final solutions.
Thanks
Hope your having fun,
Art
Hi Bill:
Yes, there is a disconnect between assets like bars and where COM ( center of mass) and center of rotation are. I likely will find a way
to rationalize this. If you attempt to rotate a bar, it will simply rotate on its center , as it may have many shafts it only knows its center so
it cannot be rotated in the normal way. If you have abar placed and wish to move it to a new orientation, set gravity to off, start a simulation and use the Drag/Snap feature on the sim page to allow you to simply drag it to a new orientation, when your happy, press the LOCK button, the simulation
will now start and be in that orientation at rest. A bar should rotate if hit by gravity and is connected to a shaft as the center will try to move and be limited by that connection, as a result the move will be proper, though the force is actually generated by gravity on the object center of mass.
You can drop a center of mass on the end, and its like attaching a weight where ever you put it. I am still working on this section of the forces
involved with assets due to their nature of being connected anywhere and everywhere at once. SO dont get too hung up if things work a bit weird,
I will be making changes as I find better ways of constraining them. In Auggie the COM setting actually moved the objects center, but here its like a small variable weight you can place anywhere on the object. Again, forgive weirdness in this beta, I am zeroing in on the final solutions.
Thanks
Hope your having fun,
Art