by ArtF » Sun Jan 22, 2023 12:39 pm
Bill:
There is no limit. You may be as mad scientist as you like. An MTass file is really a complete project stored in such a way it can be used as
a subassembly. I still am searching for why the physics solver refuses at times to acknowledge an item for selection, so I too press
STOP to reset its brain to where things are.
I have seen issues on fusing at times, specially with center of mass objects which I find float in position a bit too much.
My action list is long and often I find something is actually operating as it should, just not as Id expect... The reasons get
complex. The problem with physics simulation coding is that its like your playing with the universes constants, the slightest
change suddenly affects things you didn't expect. Its why I keep the floating collections project, it loads all types and simulates them
so after a change I run that to make sure I didn't suddenly create a universe where non round things like to dance..
Keep at er, be as mad scientist as you like.. :)
Art
Bill:
There is no limit. You may be as mad scientist as you like. An MTass file is really a complete project stored in such a way it can be used as
a subassembly. I still am searching for why the physics solver refuses at times to acknowledge an item for selection, so I too press
STOP to reset its brain to where things are.
I have seen issues on fusing at times, specially with center of mass objects which I find float in position a bit too much.
My action list is long and often I find something is actually operating as it should, just not as Id expect... The reasons get
complex. The problem with physics simulation coding is that its like your playing with the universes constants, the slightest
change suddenly affects things you didn't expect. Its why I keep the floating collections project, it loads all types and simulates them
so after a change I run that to make sure I didn't suddenly create a universe where non round things like to dance..
Keep at er, be as mad scientist as you like.. :)
Art