by ArtF » Fri Jul 05, 2013 3:49 pm
Gavin:
GM always used surface modeling to do its 3d models. But the differences between surface models and solids are a
matter of process. Its what makes it so difficult. That having been said, GM's 3d models of bevels are bad, they are unclosed and
not appropriate to convert to a solid, GT's output of the same bevel IS closed and convertable to a solid. ( I'm not aware of the best way to do that as I dont yet do much with solids, though that will likely change). So try to load your bevel into GT, then export the STL from there.
Since the stl will then be a closed manifold surface it should be the best model to work with and give you the best chance of success at whatever modification your attempting.
Some have requested other CAD output formats so the object could be put out as a solid directly. The problem Im having is the
standards to do that dont really exist other than to purchase an expensive file conversion utility. So until I release the new software in
September/Oct timeframe, use GT to make STL's of the bevels, then see what your CAD will do with those, its the best shot you have.
When the new software is released, it wont solve this issue, but I am willing at that point to put a great deal of resources towards further
output types for solids as well as many other features that have been requested. I must admit I never figured the 3d models would become important, GM was meant to make simple 3d models like gears,pulleys and such but it seems when I added Bevels, I opened a large doorway to incredible complexity in dealing with true 3d models as opposed to 2.5D based 3d models that are much easier to deal with
in terms of CAD remodification.
Thx
Art
Gavin:
GM always used surface modeling to do its 3d models. But the differences between surface models and solids are a
matter of process. Its what makes it so difficult. That having been said, GM's 3d models of bevels are bad, they are unclosed and
not appropriate to convert to a solid, GT's output of the same bevel IS closed and convertable to a solid. ( I'm not aware of the best way to do that as I dont yet do much with solids, though that will likely change). So try to load your bevel into GT, then export the STL from there.
Since the stl will then be a closed manifold surface it should be the best model to work with and give you the best chance of success at whatever modification your attempting.
Some have requested other CAD output formats so the object could be put out as a solid directly. The problem Im having is the
standards to do that dont really exist other than to purchase an expensive file conversion utility. So until I release the new software in
September/Oct timeframe, use GT to make STL's of the bevels, then see what your CAD will do with those, its the best shot you have.
When the new software is released, it wont solve this issue, but I am willing at that point to put a great deal of resources towards further
output types for solids as well as many other features that have been requested. I must admit I never figured the 3d models would become important, GM was meant to make simple 3d models like gears,pulleys and such but it seems when I added Bevels, I opened a large doorway to incredible complexity in dealing with true 3d models as opposed to 2.5D based 3d models that are much easier to deal with
in terms of CAD remodification.
Thx
Art