by ArtF » Thu Feb 07, 2013 1:44 pm
Hi Felix:
Does look like a bug. Ill check it out.
As to DXF, Im still struggling with a way to allow it without breaking
my complexity rules. It does have a future, I just havent as yet determined
exactly what that future is. In fact GM has quite a bit of code in it that no-one ever see's
as I use GM as an experimental platform for most research I do into future possabilities
for growth. The DXF was just too complex for the average person, and had too many things that
had to be set just-so before it would actually work for anything.
It has been mathmatically proven that any two gears that mesh are in fact a modified elliptical
shape. A circle is an ellipse of zero eccentricity, a modified ellipse with eccentricy , or periodic
functions added to the elliptical definitions can basically produce any gear that WILL work
as a gear in the end. BUT, DXF imports had no such guarentee that a gear could actually be
created from the input shape. I played a great deal with shapes and decided as yet, it will too
picky and you had to know too much to put it out as a general algorithm for the user.
That having been said, I do have plans for the dxf's at some point in the future.
Art
Hi Felix:
Does look like a bug. Ill check it out.
As to DXF, Im still struggling with a way to allow it without breaking
my complexity rules. It does have a future, I just havent as yet determined
exactly what that future is. In fact GM has quite a bit of code in it that no-one ever see's
as I use GM as an experimental platform for most research I do into future possabilities
for growth. The DXF was just too complex for the average person, and had too many things that
had to be set just-so before it would actually work for anything.
It has been mathmatically proven that any two gears that mesh are in fact a modified elliptical
shape. A circle is an ellipse of zero eccentricity, a modified ellipse with eccentricy , or periodic
functions added to the elliptical definitions can basically produce any gear that WILL work
as a gear in the end. BUT, DXF imports had no such guarentee that a gear could actually be
created from the input shape. I played a great deal with shapes and decided as yet, it will too
picky and you had to know too much to put it out as a general algorithm for the user.
That having been said, I do have plans for the dxf's at some point in the future.
Art