Still Moving along..

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Re: Still Moving along..

by Mooselake » Tue Jun 11, 2013 10:33 pm

FWIW, I'd +1 Kinetic Motion.  Nice tie-in with Gearotic Motion, rolls off the tongue the same way, and gives continuity.

Gives Art an excuse to do a Kinetic Sculpture module, too.  :)

Kirk

Re: Still Moving along..

by BobL » Mon Jun 10, 2013 1:33 pm

Felix;

I like " Kinetic Motion " myself... 

Thanks for sharing..

Cheers
Bob

Re: Still Moving along..

by lutz ifer » Thu Jun 06, 2013 7:14 am

"Kinetic Motion CAD/CAM"
"Kimotic CAD/CAM"
"Kinemotic CAD/CAM"


Regards Felix

Re: Still Moving along..

by Steve Fox » Sat Jun 01, 2013 2:23 am

BobL wrote:

" has three levels, Beginner, Intermedi ate and Expert."

Steve;

Gearotic had that feature way back, to do exactly what you described below, perhaps time to re-evaluate.. If I remember correctly though, the issue with it was where do you draw the line between levels and could it interfere with what your trying to do?

Thanks for the post.


Cheers
Bob
I figure I'm a beginner until I know that what I need isn't in the beginner's section.  Then, I bump up to the next level.

Steve Fox

Re: Still Moving along..

by BobL » Fri May 31, 2013 1:46 pm

"Wheels and Peripheries CAD / CAM"


Not bad John.. ;)

Re: Still Moving along..

by BobL » Fri May 31, 2013 1:44 pm



" has three levels, Beginner, Intermedi ate and Expert."

Steve;

Gearotic had that feature way back, to do exactly what you described below, perhaps time to re-evaluate.. If I remember correctly though, the issue with it was where do you draw the line between levels and could it interfere with what your trying to do?

Thanks for the post.


Cheers
Bob

Re: Still Moving along..

by Steve Fox » Fri May 31, 2013 1:58 am

Art,

I use a  photography post processing package that has three levels, Beginner, Intermediate and Expert.
With these three levels, different menus are available.  For a beginner, all the choices can be daunting and the simplest level only gives the parameters that are necessary to generate basic photo changes.  This allows an individual to jump right in without being overwhelmed.

Since I only cut gears by hand and with a laser, I don't even know what most of the parameters that are being discussed actually do.  If you make a menu system with levels, maybe I (and other beginners) will be able to figure which parameters go with basic design, which can be used to make minor adjustments and which are for CNC operations, etc.

Just a thought,
Steve Fox

Re: Still Moving along..

by JimG » Thu May 30, 2013 11:08 pm

ArtF wrote:   For CNC, that means a completly new module that shows the toolpaths, has selectable coordinate home locations. 3d display of the paths, including 4th axis code. And waterline
machining for 3d models that arent necessarily gears. (The new program loads any STL to add to a gear drive mechanism.). This also means tool tables, and in the end post processors,
perhaps for 3d printers as well as general CNC. 
Art,

I will be interested to see what you bring out.  I've been looking at doing waterline cutting to get round the small "nodding" problems with my KX1 head which become apparent when working with very small detail.  I've done a small amount of hand coding for simple shapes but haven't yet (if ever?  :) ) got my brain around doing waterline coding for more complex shapes.  :)  And it's not got gear cutting either.  :)

But just to show that I do cut gears,  putting Gearotic to its proper use - 0.2MOD cut in styrene with an 0.2mm cutter - for a 4mm:ft scale yard crane  :)

Jim.

Re: Still Moving along..

by Google Feedfetcher » Thu May 30, 2013 6:15 pm

I vote for "Wheels and Peripheries CAD / CAM

Re: Still Moving along..

by ArtF » Thu May 30, 2013 3:51 pm

Jim:

  Yes, one of my design decisions was to remove all "hidden" output and make them modules with much greater control. SO when you print youll see a print preview, when you save an STL youll see the model ( or models that your combining) before you save, and for batch operations youll click a box that says "do this for all objects Ive selected".
  For CNC, that means a completly new module that shows the toolpaths, has selectable coordinate home locations. 3d display of the paths, including 4th axis code. And waterline
machining for 3d models that arent necessarily gears. (The new program loads any STL to add to a gear drive mechanism.). This also means tool tables, and in the end post processors,
perhaps for 3d printers as well as general CNC.

  This means I have to do a slicing module and a spacefilling set of algorithms. To complete all that I hope to have a good simulation package on it. Many things will change in the new program, but most of them maintain what you can do, just makes it work differently. Spokes for example are planned to have a great many more types and will hopefully allow you to make your own spoke design and save it or trade with others.

  All of this will of course take some time, but Im still aiming for fall for the initial release
with at least most of the current  functionallity turned on. Further more advanced functions will follow over time from there as each development season progresses. And yes, before Im asked, there will be no cost to users for any upgrades. :-)

Art

   

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