Hi John:
To get the code in notebook, I paused the recording then opened the file.

lol ( But I will add a "open file for display button shortly.)
You will be able to bring in anything to post code eventually, part of the CAD section is to make it bring in complete DXF's.
GT can already bring in DXF's, if one looks youll notice all the spokes and indicators are dxf's. In fact a user could for a long time design
their own spokes and indicators if they follow simple rules that I used when making my own. If a spoke or indicator is added to their
respective folder, they will automagically appear in GT.. BUT, dxf's come in many flavours and GT will only load the ones Im using from vectric which
are a small subset of dxf's.
My plans for GT's development have sharpened this summer considerably, I wondered for some time if the world needed yet another CAD
program, I originally just wanted gears for myself and others. After long discussions with my dog Buddy, in our many walk and talks....Bud and I have
stumbled across an idea for CAD that is both unique and interesting from a programming perspective that no-one has yet done well (or at all) to my mind.
Ill go into it when I start to release tests of it ( just in case its in actual fact impossible for one at my level of coding..)
I cant get into CAD though until I fulfill an obligation to redo the 4th axis interface which to my mind is currently dismal..so its the next job. Then I must add
Bevels to both 3d and 4th axis. After analysing the bevel situation, Im of the mind that bevels less than 45 degrees should be 3d posted, and more
than 45 degrees shoudl be done on a 4th axis ( or 3d but better on 4th.). SO my aim now is get 3d working well, then 4th axis, then bevels, then ..finally
a CAD module. Bevels then will be able to be made on a standard CNC with no 4th axis if required.
Needless to say, this will all take time. Youll see 4th axis this season, and probably bevels as well. I suspect highly CAD will be the result of my playing
in the 2015 offseason just as this years WorkBench was actually written last spring and summer, though its maturing fast now that its released. Bugs of course
will be removed as we go.
Sorry for the verbosity.. Im long winded today, but figured an expanation of where Im headed was in order....
Art