by ArtF » Sun Feb 15, 2015 6:26 pm
(For background..)
It happened because originally GM put out code for tangental shaving of involutes, a prety well known technique for
cutting gears on 4th axis, but few programs ( if any) actually cut pulleys or sprockets on 4th axis, so in G2, I allowed pulleys and sprockets to be done, and updated the algorithms so instead of using involute math to determine passes, it uses the actual graphical shape of the tooth.
The upside to that is you can in thoery do any tooth shape, but you need to pay more attention to how its done, and while involutes will be as good as ever, pulleys , sprockets and such will be hit or miss depending on shape, and a user using the paths available to their best advantage in terms of depth per pass and type of pass.On some youll want tangental, some root wall ( though not many) and on most root clearing which will do most of the work on irregular shapes.. my thought was not to let the perfect be the enemy of the good, better a rough sprocket tooth than none at all.
Art
(For background..)
It happened because originally GM put out code for tangental shaving of involutes, a prety well known technique for
cutting gears on 4th axis, but few programs ( if any) actually cut pulleys or sprockets on 4th axis, so in G2, I allowed pulleys and sprockets to be done, and updated the algorithms so instead of using involute math to determine passes, it uses the actual graphical shape of the tooth.
The upside to that is you can in thoery do any tooth shape, but you need to pay more attention to how its done, and while involutes will be as good as ever, pulleys , sprockets and such will be hit or miss depending on shape, and a user using the paths available to their best advantage in terms of depth per pass and type of pass.On some youll want tangental, some root wall ( though not many) and on most root clearing which will do most of the work on irregular shapes.. my thought was not to let the perfect be the enemy of the good, better a rough sprocket tooth than none at all. :)
Art