Vexx Circle import dxf

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Re: Vexx Circle import dxf

by ArtF » Wed Oct 03, 2018 7:32 pm

Hi Mike:

  Thx, Ill trace and fix that..

Art

Re: Vexx Circle import dxf

by mgalvi » Wed Oct 03, 2018 6:36 pm

Piggybacking onto this: pitch circles from DXFs exported from Gearotic seem to disappear when imported into Vexx? Example Gearotic-exported DXF attached.

Re: Vexx Circle import dxf

by BobL » Fri Feb 02, 2018 8:50 pm

Thanks Art

Re: Vexx Circle import dxf

by ArtF » Fri Feb 02, 2018 7:09 pm

Peter:

 Ive analysed whats wrong, turns out your using a periodic spline, I hadnt really
worked on code for that as yet, but Ive added it now for next version. It doesnt yet appear perfect, but gives you a much closer approximation to the circle, Im looking further to see why its not a perfect circle .. it has a strange curve on one side for me
after interpolation from periodic spline to polyline.

Thanks for the bug, vexx will now output a polyline for a periodic spline until
I figure the holdup, and a bezier for a rational spline.

Art

 

Vexx Circle import dxf

by ArtF » Fri Feb 02, 2018 7:06 pm

(moved to this board.)

Hi,

current VEXX version (which I love;-) seems to have a problem to import DXF (AutoCAD 2010/2011/2012).

I created the circle using Adobe Illustrat or and exported it as dxf file.
When importing it into VEXX, the circle is no more a circle.
(DXF and screensho t attached)

Regards --- Peter

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