Circular Spoke Behavior

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Re: Circular Spoke Behavior

by ArtF » Fri Dec 20, 2013 9:28 pm

Hi Ron:

  No, that background grid is a decorative guide only, it has no effect. The difference is likely the fact new ratio formulas
are in use in GT. While what GM does and what GT does look similar, very little code is shared between the two, so I probably
opted to make those variable work a bit more standard across all the tabs. I do have plans to add an override panel at some point
to allow one to narrow in a bit more on what they want without cluttering up the screen with hundreds of optional dimensioning
boxes.

Thx
Art

Circular Spoke Behavior

by Ron Farmer » Fri Dec 20, 2013 8:13 pm

Hello Art,

Just noticed something that I don?t quite understand. When working in GM with Circle1 spokes selected on a spur gear, I can play with the Rim, Leg and Boss ratios and adjust until the 4 round circles (spokes) are created that do not overlap each other. Works fine with any wheel diameter.  When working in GT with the same 4 circles (spokes) created, I cannot adjust the overlap out so that the 4 circles just barely touch each other (minimal overlap). In GT, it seems okay when the diameter is less than 24 teeth.  As more teeth are added, the circles then become distorted.  Wondering if this is somehow related to a restriction placed on the grid size that appears behind the wheel?

Thanks,
Ron

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