Search found 35 matches

by MaynardC
Fri Dec 07, 2018 12:38 pm
Forum: Vexx Support
Topic: Exporting Dxfs
Replies: 3
Views: 19351

Re: Exporting Dxfs

Thanks Dan,
I don't have cambam, but do have Aspire V4, which has a convert to curves function. Worked well, except for the units, which a simple scale corrected.

Thanks for the hint
Maynard
by MaynardC
Wed Dec 05, 2018 9:03 pm
Forum: Vexx Support
Topic: Exporting Dxfs
Replies: 3
Views: 19351

Exporting Dxfs

Hi Art,
I've created a XL timing belt pulley in gearotic, and brought it into Vexx. When I export to dxf, all the inner and outer radii on the pulley outline are converted to line segments. Is it possible to export these as arcs (or whatever curve format is available in DXF land). Problem I'm having ...
by MaynardC
Sun Nov 27, 2016 1:22 pm
Forum: Auggie: Augmented Machine Controller
Topic: Can't load Libraries
Replies: 10
Views: 8516

Re: Can't load Libraries

Update:

You were correct Art,
Compared the profile on the Win 10 machine to the XP machine and the [Scripts]and [ScriptTypes] keys were missing. Earlier I just added Script=1 ScriptTypes=1, but after looking at the older profile realized there was more to it.

After adding this to new profile, all ...
by MaynardC
Sun Nov 27, 2016 12:34 pm
Forum: Auggie: Augmented Machine Controller
Topic: Can't load Libraries
Replies: 10
Views: 8516

Re: Can't load Libraries

Thanks Art
I couldn't find those keys in the profile, so added them set to 1, under [General], but it made no difference.
Here's my original profile changed to a text file.

Maynard
by MaynardC
Sat Nov 26, 2016 9:09 pm
Forum: Auggie: Augmented Machine Controller
Topic: Can't load Libraries
Replies: 10
Views: 8516

Re: Can't load Libraries

Seems like it may be a ui issue, and the libraries aren't being selected.
First screen shot is all libraries selected. Noticed the check boxes don't turn green,as they do on win 10 machine. Also the icons are in random state each time I open the Libraries dialog.
Second screenshot is scripter after ...
by MaynardC
Fri Nov 25, 2016 6:36 pm
Forum: Auggie: Augmented Machine Controller
Topic: Can't load Libraries
Replies: 10
Views: 8516

Re: Can't load Libraries

I tried deleting Libraries folder and reinstalled ... no success
tried uninstalling Gearotic, deleting enitire Gearotic folder and reinstalling... no success
tried on another XP sp3 machine fresh install of both ... no success
I'm using the latest develop release. Also tried the last release from ...
by MaynardC
Thu Nov 24, 2016 6:34 pm
Forum: Auggie: Augmented Machine Controller
Topic: Can't load Libraries
Replies: 10
Views: 8516

Re: Can't load Libraries

Thanks... I did have the headers checked. The other odd thing is that different libraries have the error icon each time I open the dialog box.

Maynard
by MaynardC
Thu Nov 24, 2016 3:17 pm
Forum: Auggie: Augmented Machine Controller
Topic: Can't load Libraries
Replies: 10
Views: 8516

Can't load Libraries

Hi Art,
Setting up a CO2 laser with Auggie. Fresh install on an XP machine. Have the XY motion working with homing, on a 57CNC  ;D

The laser isn't ready yet, but trying to understand how the whole laser thing works in auggie. Watched the videos ...

When I try to turn on the Libraries, many ...
by MaynardC
Thu Apr 07, 2016 2:53 pm
Forum: Auggie: Augmented Machine Controller
Topic: Re: getting the 57cnc to work with G540
Replies: 198
Views: 120569

Re: getting the 57cnc to work with G540

I added the folders back to the script folder one by one, starting with default Auggie libraries, than onto my custom libs. Ran fine at each step, and now loads fine back at the original state. Sorry to interrupt this thread, but all seems fine now.


Maynard
by MaynardC
Thu Apr 07, 2016 1:37 pm
Forum: Auggie: Augmented Machine Controller
Topic: Re: getting the 57cnc to work with G540
Replies: 198
Views: 120569

Re: getting the 57cnc to work with G540

I was in simulation, but also hung with Pokeys, but with slightly different behavior.
Tried new version, but same results.

Removed script directory and loads fine. Jogs a stepper connected with Pokeys using the PokeysMotion screen. I have a bunch of custom scripts. Perhaps you've changed some API's ...