import into fusion360

This is for reporting any trouble you may have
DanL
Site Admin
Posts: 357
Joined: Thu Sep 11, 2014 12:35 am

Re: import into fusion360

Post by DanL »

+1 on that
User avatar
kit
Site Admin
Posts: 69
Joined: Sat Apr 02, 2016 2:51 pm
Location: Tasmania
Contact:

Re: import into fusion360

Post by kit »

I've just done a test and found a 2D DXF from Gearotic will load into CamBam nice and fast. Only problem is that the default line colour in the import equals the default background colour in CamBam so one or other has to be changed. each polyline of the DXF is available to machine separately and additional objects can be added in CamBam to add your barrel or, say, a fork to the pallet of an escapement.

CamBam allows 40 fully functional evaluation sessions before you have to buy it ($149US) and is a firm favourite with the camera motion control equipment builders over on the Timescapes.org forum. You can even buy it bundled with Mach 3!

Like gearotic it's a buy-once-get-updates-forever licence.

http://www.cambam.info/

Kit
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: import into fusion360

Post by ArtF »

>>Like gearotic it's a buy-once-get-updates-forever licence.


  A policy I soooo agree with. :)

Art
hmohara
Site Admin
Posts: 13
Joined: Mon Jan 25, 2016 8:59 pm

Re: import into fusion360

Post by hmohara »

With the problem of importing a DXF file into Fusion 360 I was wondering if it would be possible for Gearotic to be revised to allow saving the gears in one of the formats that Fusion 360 supports directly.
These are - IGES; SAT; SMY and STEP.

Thank you,

Michael
BobL
Site Admin
Posts: 424
Joined: Tue Jan 06, 2026 4:56 pm

Re: import into fusion360

Post by BobL »

Michael;

I thought I heard the problem in using these formats was licensing,  but I can't say for sure, so I'll have to bring it up with Art when he gets back.


Cheers
Bob
hmohara
Site Admin
Posts: 13
Joined: Mon Jan 25, 2016 8:59 pm

Re: import into fusion360

Post by hmohara »

Bob:

When is Art expected back?

Michael
DanL
Site Admin
Posts: 357
Joined: Thu Sep 11, 2014 12:35 am

Re: import into fusion360

Post by DanL »

Hes back if you use the other way to bring .dxf into fusion it is not so bad, through the inset menu.

it come's in to scale but circles and arcs are still short lines.
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: import into fusion360

Post by ArtF »

Hi:

  Im back. Im be doing behind the scenes code for the next while with occasional releases as new abilities
get completed.

  I constantly look into those other file formats, but each time I do I find their complexity or
cost to be prohibitive.. but as Im doing DXF coding at the moment, Ill look into the current
state of those formats..

Art
hmohara
Site Admin
Posts: 13
Joined: Mon Jan 25, 2016 8:59 pm

Re: import into fusion360

Post by hmohara »

Art:

Thank you!

Michael
Viljo
Site Admin
Posts: 21
Joined: Thu Feb 12, 2015 2:19 pm

Re: import into fusion360

Post by Viljo »

Wanted to add another vote for this, if I may.

Belt pulley DXF exported from Gearotic crashed Fusion360. Even dwg and dxf's that went through AutoCAD and saved there crashed Fusion. And the svg saved from dxf at online converter crashed it.

Interestingly enough, the 35 tooth one survived in Fusion, 42 tooth crashed.

I am pretty sure it is actually Fusion's fault, but as there was already talk about changing the dxf's somehow, so maybe that helps.
My engravings and things - www.viljomarrandi.com
Post Reply