Z axis starting point

This is for reporting any trouble you may have
SEOSearch [Crawler]
Jr. Member
Jr. Member
Posts: 98
Joined: Tue Jan 06, 2026 4:56 pm

Z axis starting point

Post by SEOSearch [Crawler] »

I have made a lot of gears using my laser cutters but I now need to make  my first 17 tooth gear with a .944 OD on my Milling machine using the A axis. Using Gearotic Thought I had it generate the G code.  I have run into a problem. In the video you show the tool bit at Z 0.00 tangent to the centerline of the x axis on the blank to be cut. I zeroed the display for the X,Y and the Z after setting it up. When I ran the part it cut too deep  because of where I started the Z axis. I'm using a .037"D endmill and looking at the G code it look correct. Is that correct that Z zero should be with the tool bit just touching the blank?
Dan Mauch
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: Z axis starting point

Post by ArtF »

Dan:

  Yes, the Z should be zeroed center of blank top dead center. Any idea when it went screwy? ( Also, make sure its a recent download, I just fixed a couple problems in 4th axis and nice looking gears were produced a week or two ago on that new version.

If it is going too deep, can you turn on just rooting with no root wall selected and try it, let me know what that
does and we'll see whats up Dan..

Art
SEOSearch [Crawler]
Jr. Member
Jr. Member
Posts: 98
Joined: Tue Jan 06, 2026 4:56 pm

Re: Z axis starting point

Post by SEOSearch [Crawler] »

Yes I checked that I have the latest development version although when I click on about it says GT 2.00
I have two other problems  that I also have .
1. When I take a snap shot using the built option no picture is taken.
2. When I take a video  using that option I get a message Unable to create compressed screen.
Today I machined another blank to the correct OD of .944 for a gear that has 17 teeth
Here is a short video of the machining https://www.youtube.com/watch?v=Y6HV2cA ... e=youtu.be

It's hard to see because of the white delrin but again it is cutting off the tops of the teeth. I only have .002" vertical backlash on the Z axis.
I set the tool just touching TDC and set Mach3 Z=0.0 and the tool is centered on the centerline of the chuck.
I can email you my G code that GT produced if needed.

TIA Dan
SEOSearch [Crawler]
Jr. Member
Jr. Member
Posts: 98
Joined: Tue Jan 06, 2026 4:56 pm

Re: Z axis starting point

Post by SEOSearch [Crawler] »

Here are two photos that show that most of the teeth are being cut off.
You do not have the required permissions to view the files attached to this post.
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: Z axis starting point

Post by ArtF »

Dan:

  Looks like the A rotation is backwards from GM's expectation. Can you reverse the direction bit so the A axis is reversed and give it another shot. When the Axis moves to the Y++ direction, the rotations should also be to the same direction.. I cant tell from the video which flank your on
so I cant tell if GM is wrong or you are, but Im pretty sure thats going backwards to the executing code.

  Sorry about the video Dan, Im finding some machines can, and others just cant capture the openGL double buffered shots.. though I was hoping those troubles went away with last update. Which compression mode did you choose? I also find most work for me, but some not at all..

Let me know what that does..

Art
SkyMoBot
Site Admin
Posts: 51
Joined: Sun Oct 09, 2011 7:12 am

Re: Z axis starting point

Post by SkyMoBot »

Or send us a picture of your setup and your config screen.  I cut A-Axis gears all the time and have had great results.  Using a probe tool to get the exact offsets has been a life saver for me.


ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: Z axis starting point

Post by ArtF »

>>Using a probe tool to get the exact offsets has been a life saver for me.

  It can be picky its true, thats just the nature of this type of 4th axis work,
but Dans cuts look completley backwards to me, the tool appears to moving to the Y++ while the
a axis rotates to the ++ instead of to -- direction. I suspect reversing it will make things much clearer unless
the video is fooling with me :)

ARt
SEOSearch [Crawler]
Jr. Member
Jr. Member
Posts: 98
Joined: Tue Jan 06, 2026 4:56 pm

Re: Z axis starting point

Post by SEOSearch [Crawler] »

Thank you O Supreme Grand Master of all gearheads! That did it . I reversed the A axis direction and just cut a nice looking gear. I need to make another one as the face width wasn't quite right but since it was a test that's ok. I can fix that. I have attached a couple photos that hopefully show the involute teeth. There are some burrs on the end of some teeth. Otherwise the gear fits the circular rack perfectly. This saves me about $1070 because that's what Mercedes Benz wanted for a replacement windshield wiper transmission.  They say they don't make replacement gears so  you have to buy a new transmission. There are no after market replacement gears. It's interesting how it works. On My S320 the windshield wiper not only moves back and forth like most but unlike most it extends and retracts  during a portion of the travel so that the driver side windshield is completely wiped without hitting anything..

Thanks again.
Dan Mauch
ArtF wrote: Dan:

  Looks like the A rotation is backwards from GM's expectation. Can you reverse the direction bit so the A axis is reversed and give it another shot. When the Axis moves to the Y++ direction, the rotations should also be to the same direction.. I cant tell from the video which flank your on
so I cant tell if GM is wrong or you are, but Im pretty sure thats going backwards to the executing code.

  Sorry about the video Dan, Im finding some machines can, and others just cant capture the openGL double buffered shots.. though I was hoping those troubles went away with last update. Which compression mode did you choose? I also find most work for me, but some not at all..

Let me know what that does..

Art
You do not have the required permissions to view the files attached to this post.
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: Z axis starting point

Post by ArtF »

Hi Dan:

  The teeth on that gear look thinned ( but I cant see them clearly enough).. perhaps the bit is a touch too large in diameter..or the blank was a touch too small. ( The blank diameter is pretty sensitive and the tool diameter isnt great at reporting if its too large..

  Glad to see its working though. I tihnk Im going to bump up the priority of a 4th axis simulator. As soon as the 2.5D workbench is out to
allow better 2.5D work, I think Ill do the new 4th axis. Seeing it work is the best diagnostic I think, most of us have trouble thinking
in 4th axis, so it'd be great to have a visual way to verify what we're doing..

Art
JustinO
Site Admin
Posts: 131
Joined: Tue Jul 31, 2012 1:13 am

Re: Z axis starting point

Post by JustinO »

"...burrs..."

I've been cutting ABS with a single straight flute 1/16" carbide router bit. No burrs. It cost $6.
Post Reply