lol..sorry Dan.. look again, Ive added it.
Art
New Version 2.002
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ArtF
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Jerrywi
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Re: New Version 2.002
Art,
I also enjoyed the journey. I have to admit that after getting use to GM I was upset that you would "Change" my beloved GM.
At my age. I don't take change as well as I used too. (the old saying "people hate change")
WOW!! was I ever Wrong.
I can't believe the quality and quantity of the projects that I can create and design with GT.
I'm so glad that I came across your web site when I did.
I can't say enough good things about your software so I'll stop here and let you enjoy the summer.
Thank you for all your efforts
Jerry
I also enjoyed the journey. I have to admit that after getting use to GM I was upset that you would "Change" my beloved GM.
At my age. I don't take change as well as I used too. (the old saying "people hate change")
WOW!! was I ever Wrong.
I can't believe the quality and quantity of the projects that I can create and design with GT.
I'm so glad that I came across your web site when I did.
I can't say enough good things about your software so I'll stop here and let you enjoy the summer.
Thank you for all your efforts
Jerry
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Re: New Version 2.002
I created a 10 tooth GT2-5 pulley with a 5mm shaft, added it to an empty project, then tried to add a 60% collar. This was too small, and ended up with visible triangles. After that I was unable to create an untriangulated pulley. Even exiting and restarting the program, and starting over with an 80% collar, wouldn't create one without triangles. I'm not sure if it was broken to start with, or I broke something that won't go away with a program restart.
An option to specify collar size in units (mm or dead king body parts) rather than percentages would be pretty handy.
Also, have you considered being able to add flanges. Not sure if they make sense for spur gears (google didn't find anything on flanged spur gears), other than artistic reasons, but they'd be nice for timing pulleys. And since I'm on pulleys, what about V-belt pulleys?
Kirk
An option to specify collar size in units (mm or dead king body parts) rather than percentages would be pretty handy.
Also, have you considered being able to add flanges. Not sure if they make sense for spur gears (google didn't find anything on flanged spur gears), other than artistic reasons, but they'd be nice for timing pulleys. And since I'm on pulleys, what about V-belt pulleys?
Kirk
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ArtF
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Re: New Version 2.002
Hi Kirk:
I made a change to the OpenGL which appears to have made things look blocky, I dont think its a triangulation error, Im working on a fix..
Ill give thought to flanges and VPulleys..
I try to stay away from actual diamters and such where I can, it causes too much grief when people enter numbers good for one thing, then are way to large or small for other things..%'s tend to work betteer in the end once you get used to them..
Art
I made a change to the OpenGL which appears to have made things look blocky, I dont think its a triangulation error, Im working on a fix..
Ill give thought to flanges and VPulleys..
I try to stay away from actual diamters and such where I can, it causes too much grief when people enter numbers good for one thing, then are way to large or small for other things..%'s tend to work betteer in the end once you get used to them..
Art
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ArtF
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Re: New Version 2.002
Hi Kirk:
Found the issue , will issue a fix sometime tomorrow..if its the issue I think, the triangulation was actually fine on the pulley without a collar, it was a display issue that makes it look funny. The display WITH the collar is another matter. Some pulleys, the G2 series in particular seem to have a crossed line somewhere so they wont accept collars, some will , some wont. I have that one added to my "fix" list .
Art
Found the issue , will issue a fix sometime tomorrow..if its the issue I think, the triangulation was actually fine on the pulley without a collar, it was a display issue that makes it look funny. The display WITH the collar is another matter. Some pulleys, the G2 series in particular seem to have a crossed line somewhere so they wont accept collars, some will , some wont. I have that one added to my "fix" list .
Art
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slowbob
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Re: New Version 2.002
Thanks Art. I think you have a great program. I'm looking forward to the 4 bar linkages. Aside from the engineering point of view, I think they would add a lot for the artist.
Thanks,
Bob
Thanks,
Bob
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SEO Crawler
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Re: New Version 2.002
Thank you Art for a wonderful program!!!
Something I don't see in GT - where has the "belt calc" gone? Pretty much the only reason I am still using GM.
And by the way, do you have plans of adding some 3D file output other than STL? I like to design gears in GT, but then need to import them into a CAD program and STLs are not recognised as standard solids and can't measured, selected and so on...
Dan
Something I don't see in GT - where has the "belt calc" gone? Pretty much the only reason I am still using GM.
And by the way, do you have plans of adding some 3D file output other than STL? I like to design gears in GT, but then need to import them into a CAD program and STLs are not recognised as standard solids and can't measured, selected and so on...
Dan
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ArtF
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Re: New Version 2.002
Dan:
When you generate a pulley, the belt length should be shown as you place it on another pulley.
When it comes to 3d object files, STLs are quite different from other formats. STL's were chosen
because the purpose was really for 3d printers and such. I havent found another format I can use so far. Most other formats are very expensive to implement, owned typically by companies that charge
thousands for licensing them. The free formats are incredibly complex as they dont really store an object, but rather a list of cad commands necessary to create that object. They work in the form of
a set of instructions.. like.. 1) Take a cylinder of this shape, 2) Add a torus of this shape, 3) subtract the two, 4) twist to x degree's..etc...etc..
Since G2's objects are not created in cad it makes it very very hard to come up with a way to store them in any other form than stl. Im still investigating..
Art
When you generate a pulley, the belt length should be shown as you place it on another pulley.
When it comes to 3d object files, STLs are quite different from other formats. STL's were chosen
because the purpose was really for 3d printers and such. I havent found another format I can use so far. Most other formats are very expensive to implement, owned typically by companies that charge
thousands for licensing them. The free formats are incredibly complex as they dont really store an object, but rather a list of cad commands necessary to create that object. They work in the form of
a set of instructions.. like.. 1) Take a cylinder of this shape, 2) Add a torus of this shape, 3) subtract the two, 4) twist to x degree's..etc...etc..
Since G2's objects are not created in cad it makes it very very hard to come up with a way to store them in any other form than stl. Im still investigating..
Art
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SEO Crawler
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Re: New Version 2.002
Thanks for explaining this, Art.
Dan
Dan
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Google Feedfetcher
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Re: New Version 2.002
True but it doesn't give any indication as to how close it is to a given belt size.ArtF wrote: Dan:
When you generate a pulley, the belt length should be shown as you place it on another pulley.
Art
Also once it's disappeared off the screen how do you get it to show again ? 'Fraid this module is a poor relation to the one in GM.