Nate:
You know, I like to sleep on it in things like this, because although things have a habit of looking simple,
Ive found underlying complexities in most algorithms of this sort. Your math is much better than mine, I think its
obvious from your responses to questions such as this. I appreciate that expertise being around.
Justin was right of course in his statement that they must slide, mine is a confusion with sliding that
causes a angular change and sliding that doesnt. I had discounted sliding that doesnt. As you pointed
out well, sliding in the tangental direction has no effect on the rotational velocity where sliding in other
vectors necessitates it.
Personally, I have trouble thinking of it as sliding at that point as it implies more than than
its reality. Since the contact point is touched only instantaneously and the next contact point is moving
in its own rotation coordinate system to meet the next contact point at its admittedly different speed, the result
is a roll along an involuted trajectory curve where each point meets perfectly at its own relative speed with the next
contact being the proper distance and offset away. It isnt something I think of as a slide, but it IS sliding.
I find when I start to compete multiple coordinate frames of referance I get confused easily as to context
in those frames. Consider any single point and they meet perfectly in time and space throughout the
curve, and for this I picture no sliding. A result of knowing that temporally each point meets perfectly
with the next one in space when designing the contact curve. The curves are though, of different lengths.
Enough to hurt my head.
So I had to look into some other assumptions to ensure I have it right. The involute is the best shape to my
mind as it keeps the line of action as pure as possible, but what about circular teeth? From a freshen-up look
this morning at my references, it appears round teeth are fine, but with the proviso the contact point is kept to the
pitch circle point or as close as possible, something which can be done by using the proper generating curve.
In essense, the method gearify uses, is a valid one, since it is rolling a gear around another its doing a virtual hob,
Im unsure if the generation profile changes to match the contact point, but its a valid a way as any other in terms of
the generation, and if the contact point is relatively stable, then Id say a load is fine. I do think though for a round
tooth gear to work, the generating profile would change from gear pair to pair in order to match that requirement.
In any event, thx for the explanation, I like to have my confusions in math or terminology fixed as I go.
Art
Thx for the update of my internal model
on how that works.