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Re: Auggie crash
Posted: Tue Dec 29, 2015 1:15 pm
by ArtF
Dan:
Sorry it took me so long to figure out your trouble, It hadn't occurred to me what exactly would happen with no board..
but I see now that the trajectory planner would not properly empty without a running motion board. Ill post a video
shortly to show the running script, it actually runs quite easily here, but I can see now why you'd have trouble.
I really should write a imulator for it when I get far enough along so it can be played with without a board, as I have about
6 pokeys here, Im always connected to one or another so I hadn't tested without one.
I do thank you for showing me what happens without hardware..
So expect weirdness with anything that tries motion, you'd have to replace the motions with drawiing commands, and
we haven't shown you any of those yet..
Art
Re: Auggie crash
Posted: Tue Dec 29, 2015 8:05 pm
by DanL
cool thanks Art it good to know I may have been doing it correctly, will keep playing with the other bit's I want to try
Re: Auggie crash
Posted: Tue Dec 29, 2015 9:29 pm
by DanL
vid was big help art I was doing correctly thank you, if i hit run it's ok, broken does not show up, if I step through it does show as broken the log shows it tried, then if I kill all threads then hit run it's ok.
the script window on the main screen shows it tried to run it in the log so all good.
so if something is going to fail it should show up as broken in both run and step through, if it only fails on the step through it would say it going to be ok.
I have just ordered the 57cnc it's on the slow boat exchange rate is a killer, it may show up at the end of feb unless borisz is nice and upgrade the shipping for free.
anyway I know where I stand with the code running with no board so I will know what is a bug or what will not work at all.
fun fun
Re: Auggie crash
Posted: Wed Dec 30, 2015 1:31 am
by ArtF
Dan:
I think Ill be adding a simulator to it in the near future so people can play with scripts when bored with no machine..
Art
Re: Auggie crash
Posted: Wed Dec 30, 2015 4:32 am
by DanL
8) 8) 8) 8)
Re: Auggie crash
Posted: Wed Dec 30, 2015 6:10 pm
by Mooselake
DanL wrote:I have just ordered the 57cnc it's on the slow boat exchange rate is a killer, it may show up at the end of feb unless borisz is nice and upgrade the shipping for free
I don't remember where you are, and it's probably too late, but there is a distributor in the states. The price wasn't a lot different considering the exchange rate. They shipped pretty fast, got mine quicker than I was ready to try it. Based on a sample of one they were pretty decent to deal with.
Kirk
Re: Auggie crash
Posted: Wed Dec 30, 2015 7:40 pm
by DanL
New Zealand the first country in the world to see the sun, I saw they had the 57cnc as well, I got it from borrisz as i get a stepper driver as well. the time it takes to get here will be the same the shipping from europe or the usa is about the same slow as a wet week, the only place I can get things fast from is england they can bet local shipping by day's the record is 2 days from england that is super fast as they are 24 hours away by plane. usa is 11 hours
Art what I thought would happen when I run a code is correct, some it will come up broken and if I run it, it's fine and the log shows a attempt at running the code.
YaKnvNo code to change the color of the dro's to show if they are homed or not if I run it, it does nothing, if I step through it, it will show as broken but it does work.
and some codes won't work at all and nothing shows up in the log for them so it makes it quite hard to do anything but if it is going to work it shows up in the log as a attempt to run or if it's got a print in it that show's up.
it's not that important as I still have other jobs that need done.
Re: Auggie crash
Posted: Wed Dec 30, 2015 8:15 pm
by ArtF
Dan:
Thx for the confirmation. Im in the process of adding a simulator which will hopefully make it so
most functions will at least work and simulate motion.. I guess its hit that point.
Art
Re: Auggie crash
Posted: Wed Dec 30, 2015 11:07 pm
by DanL
yep thanks art
Re: Auggie crash
Posted: Sun Jan 03, 2016 6:58 am
by DanL
Art I just found why I could not get YaNvrNo's script to work, it helps if you can spell