Belts not displaying

BillM
Site Admin
Posts: 188
Joined: Wed Jan 06, 2016 9:12 pm
Location: Mystic CT

Re: Belts not displaying

Post by BillM »

Art

My Computer has an Intel Core7 11th generation processor, 2.68GHz. The computer has 16Gbytes of memory and 32Gbytes of virtual memory.

The Video system is an Intel iRISx Max Graphics card. This evening I downloaded updated drivers for the card.

I re-ran Ticker with pulleys but the belt still did not display.

Bill
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: Belts not displaying

Post by ArtF »

Thanks Bill:

Thats plenty of power. The next version will record the actual error codes from the DX subsystem, so that may lead me
to a solution. Ill try to make it out by tomorrow.

Art
ArtF
Global Moderator
Global Moderator
Posts: 4557
Joined: Sun Sep 05, 2010 5:14 pm
Contact:

Re: Belts not displaying

Post by ArtF »

Bill:

Version 1.10b is online and should show me exactly what the system error code is that is failing the shader. This should allow
me to get my teeth deeper into the culprit. We're very close I think, I kinda feel it will be something stupid on my part as a
missing support file or something. Ticker is video game tech really, its written in the same way as a video game but attached to
an application interface, so its a bit of a strange marriage as far as timing relationships in the code. As this is my first "Video game"
type of program of this size and nature, I expect I missed something somewhere as the belts are the only item that do as they do
in terms of communication between the graphics card and the program. Its the only time I've used the video card as a computation
unit and was interesting in terms of making it work. (Thats always a dangerous sign for systemic reliability across various hardware).

Hopefully this leads to a solution finally after all this testing. Thanks to you however, the error system is now much
more robust and corrective.

Art
BillM
Site Admin
Posts: 188
Joined: Wed Jan 06, 2016 9:12 pm
Location: Mystic CT

Re: Belts not displaying

Post by BillM »

Art

I've loaded V10B. Same results of the belt not showing. I'll continue to look at my system just to make sure that I hadn't turned off some setting. I never use my computer for interactive games so I'll start exploring if there are any gaming specific options on the computer.

Bill

TickerLog excerpt:
er\modeldatabase.cpp(119): Initializing belt data.
er\modeldatabase.cpp(227): Initializing belt motion contour.
ker\ticker\model.cpp(769): Mesh Create: belt
ker\ticker\model.cpp(792): Mesh Stage2: belt
ker\ticker\model.cpp(801): Mesh Stage 3: belt
ker\ticker\model.cpp(809): Mesh Stage4: belt
ker\ticker\model.cpp(769): Mesh Create: belt
ker\ticker\model.cpp(811): end Mesh Create: belt
er\modeldatabase.cpp(242): Initializing belt Shader. #1
er\modeldatabase.cpp(249): Initializing belt Shader. #2
er\ticker\drawable.h(85): Instanced Object init.
\tekniquemanager.cpp(161): Instanced Binding
\tekniquemanager.cpp(166): Instanced Binding complete
\tekniquemanager.cpp(210): Instance Shader Init
ker\vertexshader.cpp(25): Instanced Shader loading
ker\vertexshader.cpp(32): Instanced Shader blob size: 61260
er\ticker\ticker.cpp(71): Exception code: 0xe06d7363 ((null))
ker\vertexshader.cpp(43): Instanced Shader blob failed: -2147024809
\tekniquemanager.cpp(212): Instance Shader complete
\tekniquemanager.cpp(216): Instance Shader 2 complete
\tekniquemanager.cpp(220): pvs complete
\tekniquemanager.cpp(224): tcb
\tekniquemanager.cpp(228): mats complete
er\modeldatabase.cpp(252): Initializing belt Shader. #3
er\modeldatabase.cpp(268): Initializing belt Shader.
er\modeldatabase.cpp(278): Initializing belt constraints.
er\modeldatabase.cpp(288): Initializing belt complete.
icker\tickerview.cpp(177): Remove Objects.
er\ticker\ticker.cpp(262): Exit App.
er\ticker\ticker.cpp(71): Exception code: 0xe06d7363 ((null))
er\ticker\ticker.cpp(71): Exception code: 0xe06d7363 ((null))
Post Reply