Glenn:

, yes, your seeing my only issue with Game Monkey script, its a bit hard to figure the rules, and Ive modified it
quite a bit as well, the scripts are preemptive now in some cases for example, necessary for Auggie because someone,
somewhere at some time will do a
while(1) { };
and lock up a system with a thread that never ends. The system tries to detect that and will put to sleep
a thread that takes more than 50ms or so. If, ( and it can happen) this fails to happen and a system appears locked
from a thread you wrote, Auggie has a "Three-Finger Salute" that kills all running threads. Ctrl-Shift-Alt. This kills
any threads running.
Monkey Script is a very easy and fun language, unlike VB in Mach3, where I dreaded even thinking of writing a
routine, Im finding I actually like scripting in Monkey for the most part. Ive modified it here and there to suit
Auggies needs, the Docs will need work as I release data for you guys to see how things interact, but as a
script engine decision, Im pretty happy with GM script.
(It does sound as if it were made for Gearotic Motion doesnt it?)
Im glad youve enjoyed playing in it, between you and YNN its firming up how I will go forward
with the next scripting system dedicated to the GCode callable scripts. Its a challenge to make that easy,
not too complex and powerfull enough to make a differerence.
I've decided I'll be doing it to a similar fashion as World of Warcraft Plugins actually, so the
worlds gaming systems are definitely having a major impact on Auggies development, and before
anyone thinks thats a disparaging thing to say, consider for a moment that just Game Monkey Script alone probably
has more development investment in it than Mach3 did after 4 years of development.
World of Warcraft has had hundreds of millions of dollars spent in their development over 10
years, and I follow such things as proof of direction for evolving software when I write things.
Now Im not as good as they are, so you guys need to keep commenting on what you
find easy, and what you find nasty, where I can adapt I will.
Thx
Happy New Year
Art