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Re: Version 2.3015
Posted: Mon Jul 18, 2016 3:38 pm
by John T
Hi
Typical impatient user
. But flourishes aren't in this release are they?
John
Re: Version 2.3015
Posted: Mon Jul 18, 2016 6:02 pm
by ArtF
John:
Not yet, I still have a ways to go in the interface..
Art
Re: Version 2.3015
Posted: Mon Jul 18, 2016 6:11 pm
by Mooselake
ArtF wrote:fertilizer, is a setting for how bushy it gets
If you run short we could spare a few tons of well aged sheep manure
Kirk
Re: Version 2.3015
Posted: Tue Jul 19, 2016 1:55 am
by ArtF
Im a programmer, we're never in short supply of manure...
Art
Re: Version 2.3015
Posted: Tue Jul 19, 2016 1:24 pm
by Amazon [Bot]
Playing around with a flourish, copy, pasting and rotating a pattern.
Brought it into autocad as a DXF to test.
Looking pretty cool... 8) I think!
then a close up of a rotated pattern
Edit:
Few issues found with Artcam, after editing some nodes and trimming the length of one motif, I arrayed the pattern.
Then created a 3D shape just to see how well the segments were uniform and flowed.
Re: Version 2.3015
Posted: Tue Jul 19, 2016 2:46 pm
by Amazon [Bot]
Couple more images just to give you some ideas (one relief up, one vcarved down)
Re: Version 2.3015
Posted: Tue Jul 19, 2016 11:37 pm
by marklazarz
Ya-Nvr-No wrote:
Couple more images just to give you some ideas (one relief up, one vcarved down)
That is beautiful! I predict that there will be clock faces unmistakably identified as "Gearotic" that you will see posted in the future. Great job guys!
Question - can you limit the spread to 90 degrees, 2 inches in width for each arm that is about 6 inches from the corner in each direction? I'm thinking mirror or frame decorations for example.
Re: Version 2.3015
Posted: Wed Jul 20, 2016 1:00 am
by ArtF
Hi Mark:
>>Question - can you limit the spread to 90 degrees, 2 inches in width for each arm that is about 6 inches from the corner in each direction? I'm thinking mirror or frame decoratio ns for example.
Well, yes and no. While designing this module I found I could make it look exact, but then it lacked any artistic
expression, so I had to allow it to be somewhat more heuristic , this is why funny var's like "Fertilizer and Motif"
are set by the user, they control its growth, and when you get used to it, it kinda makes sense, but you dont have
"tight" control, it seemed to me to be a tradeoff between control and expression, I opted more for expression.
Luckily, it takes only 2 seconds to make, so you try various cofigurations and var's till you get what you like.
aRt
Re: Version 2.3015
Posted: Thu Jul 21, 2016 8:49 pm
by Google Feedfetcher
ArtF wrote:
"Fertilizer, and motif are the two variables the user sets to generate one of them, fertilizer, is a setting for how
bushy it gets, and the motif changes the way the vines shape themselves.

, with lack of any proper terminology,
I just make it up.. lol
Art
Sounds like bullsh?t to me

Re: Version 2.3015
Posted: Fri Jul 22, 2016 12:32 am
by ArtF
No matter how much I try to stay in front of you , John, you have me pegged, when considering the variable name,
I figured fertilizer was better than bullshit.. lol
Art