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Re: Version 3.01
Posted: Mon Oct 31, 2016 3:03 am
by ArtF
Hi John:
That looks really good..
Im really happy with the receptions vines appear to get, it wasnt something
I was sure people would think worthwhile to be honest..just something I got hooked
on this summer, luckily for me, others seem to like the things that attract my eye.
Art
Re: Version 3.01
Posted: Mon Oct 31, 2016 4:32 pm
by Dan Mauch
Did you cut and paste the vine to achieve that really nice design? If not how did you do it?
Dan
Re: Version 3.01
Posted: Tue Nov 01, 2016 2:25 am
by John T
Hi Dan,
The design was made in Gearotic of course. I then highlighted the whole thing and exported it as a dxf. In the program Aspire (or Vectric works just as well) I imported the dxf of the vine, boxes and letter.
I sized the whole thing down to 3.75 by 3.75 inches and then using the trim function in Aspire removed "stuff" that was outside or inside where I wanted the vine.
The gCode was then produced by Aspire and the actual cut didn't take 15 minutes.
John
Re: Version 3.01
Posted: Tue Nov 01, 2016 3:50 pm
by Dan Mauch
Thanks
Dan
Re: Version 3.01
Posted: Wed Nov 16, 2016 9:14 pm
by ArtF
Hi All:
For those that dont subscribe to the youtube channel, I posted a very short display of the
Kinetic simulator.. This module is designed to aid in designing the kinetic objects needed for
whirlygigs or ticker vanes and such.. or is the start of that anyway..
https://www.youtube.com/watch?v=eYKwUNpcftc
Art
Re: Version 3.01
Posted: Thu Nov 17, 2016 5:18 pm
by marklazarz
I saw the YouTube "Kinetictest" video. Pretty hard to tell exactly what it is supposed to do from the short introduction without narration. I do know that whatever it is, it will be another spectacular addition to an already excellent piece of software. You continue to amaze me!
Re: Version 3.01
Posted: Thu Nov 17, 2016 7:23 pm
by ArtF
Hi Mark:
Its the beginning of an addition of a physics engine to the 2d vector module. Im working on a new ticker, and decided its very
hard to tell exactly what spinnign vanes and such woudl look like in reality. So, the kinetics module will allow one to test shapes
you draw as ratchets, vanes, etc..to see how things will move..
So whatever you draw, you can add bearings, pins, slots etc to, and watch to see how they react when given push by motors
or gravity.
Art
Re: Version 3.01
Posted: Fri Nov 18, 2016 1:00 am
by drezal
Awesome stuff, Art. I saw the vid and appreciate your tinkerings.
Dan
Re: Version 3.01
Posted: Fri Nov 18, 2016 4:19 am
by ArtF
Thx Dan:
The idea is to bring the program kinda full circle. The 3d simulator has turned out to be great for getting a gear train up and running,
the weakness has always been to use various user shapes to trigger various things in whirlygigs, tickers and such. The 3d simulator is
very much based on rules according to gears.. which is fine, but in 2d I think I can give more free-form expression, a better way perhaps
to play with ratchets, triggers, bells and whistles, gravity and reaction.. approximate how they would work, so one can design tickers with a better idea as to their final look. Id like to add magnets , slides and 4bar linkages this way as well. We'll see how it goes.. Ill post example runs as I get closer to
release.. its more a concept for freeform creation of mechanisms, with dxf output and such..
Thx
Art
Re: Version 3.01
Posted: Fri Nov 18, 2016 4:08 pm
by BillM
Art
I am already thinking about how I will rebuild my tower clock simulation once levers etc are added to Gearotics.
Any chance something like spings -- linear and circular (eg clock main springs , balance wheel springs) will get added to the program in future updates? Such a capability would be needed to create a watch or chronometer simulation.
Bill