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Re: reading Pokeys pins

Posted: Wed Jul 31, 2019 12:20 am
by gburk
Thanks art

I have run into a small strange issue when running a g code file it seems to run at a good speed then for no reason at least no one I see...
when it gets to running a profile it runs great then it hits a spot and the Feed rate seems to slow down in half it may make I or two passes then the feed rate go's back to normal, I have look in the g code file at the lines it seems to slow down but I don't see any thing different that could make it slow down so much..

The feed rate is constantly changing form Z that I have at F10 and X Y at F30  it almost seems like it just all of a sudden reads the F10 and doesn't switch to F30 for the x y
the feed rate lines are always back to back Z F then change to X Y Feed,  looks like next time it gets to the next feed rate change it's back to normal
then maybe 3 or 4 passes it will do it again...

not sure if it me or a buffer problem  the g code file is over 5000 lines..

I did test this with motors connected and running but cutting air...

Gary

Re: reading Pokeys pins

Posted: Wed Jul 31, 2019 12:38 am
by ArtF
Gary:


What is your look ahead set to? Try 500 or so. See if that cures it.
Auggie is different in the way it plans, it will achieve whatever speed it can
up to demanded feedrate speed by adding lines and re-planning after each line
to see if it can readjust the previous lines speeds to go faster. When it starts
to move it has already planned its stop. So, if lines get added, as they always
do it will look ahead about 1/2 second, lock up to there and replan the
rest of motion to ensure its going as fast as it can, while knowing exactly
when it will run out of commands and stop  with normal decel.

  Ive seen what you describe, usually in arcs as they can have a lot of
very tiny moves, the type of thing that used to make Mach3 stutter.
Setting a longer lookahead tunes it to that kind of code and allows much
smoother motion on micro gcode motions.



Art




Re: reading Pokeys pins

Posted: Wed Jul 31, 2019 1:26 pm
by gburk
Art

Ok will give it a try and let you know how it go's..

I was not getting alert messages for this site either, what I had to do was login to my internet provider account and shut off blocking or spam and then I started getting the alerts and all messages..

Did the look ahead change and its fine now so that was the problem..

Gary

Re: reading Pokeys pins

Posted: Fri Aug 02, 2019 9:12 pm
by gburk
Art

I can't figure this out anything I enter below the last print line in this script I get compile error if I remove the line after the last print it complies fine..
and I don't see anything wrong with the code..

maybe it will compile for you, it imports into the LIB and doesn't show an error in the LIB only when I try to compile in the script window..

// Library Probing
// Created  Sunday, April 16, 2019
// Author  Gary      -- Do not edit above this line
// Z probe touch off                                             
  // ex: global mylibprobe = function(axis,distance,feedrate,touchPlate);

//Z Axis probe, distance to move down, fast feedrate, slowfeed rate, touch off plate thickness if 0 no plate

global ZreturnPos = 0;

global Z_ProbeTouch = function(distance,Ffeedrate,Sfeedrate,touchPlate,retracthight)
{
&nbsp; if ( Ffeedrate <= 0 || Sfeedrate <= 0 || distance <= 0 || retracthight <= 0&nbsp; )&nbsp; &nbsp; &nbsp; &nbsp; // Axis needs to be 1 to 3 feedrate can't be 0
&nbsp; &nbsp; {
&nbsp; &nbsp; &nbsp; print("Error: Sfeedrate - Ffeedrate - distance - retracthight all need to be higher than 0 "); // error wrong axis number or no feedrate entered
&nbsp; &nbsp; &nbsp; return -1; &nbsp; // exit probing
&nbsp; &nbsp; }
&nbsp;
&nbsp; XstartPos = GlobalGet("Axis1CurPos");&nbsp; &nbsp; // 1 = X save the x start position
YstartPos = GlobalGet("Axis2CurPos");&nbsp; &nbsp; // 2 = Y save the y start position
ZstartPos = GlobalGet("Axis3CurPos");&nbsp; &nbsp; // 3 = Z save the z start position&nbsp;
&nbsp;
&nbsp; print("distance = ",distance); // just a test will remove
&nbsp; print("Ffeedrate = ",Ffeedrate); // just a test will remove
&nbsp; print("Sfeedrate = ",Sfeedrate); // just a test will remove
&nbsp; print("touchPlate = ",touchPlate); // just a test will remove
&nbsp; print("startheight = ",ZstartPos); // just a test will remove
&nbsp; print("retracthight = ",retracthight); // just a test will remove

&nbsp; GlobalSet("ProbeInvert",0);&nbsp; // set probe to normal state = false
&nbsp;
&nbsp; Gcodestring = "G90 G31 Z-" + distance + "F" + Sfeedrate; &nbsp; // gcode string G31, axis Z, distance, feedrate
&nbsp; Engine.GCode(Gcodestring); &nbsp; &nbsp; &nbsp; // probe&nbsp; DRO distance down in Z
&nbsp; block("MotionStill"); &nbsp; &nbsp; &nbsp; // wait for all motion to stop, no system delay for this.

&nbsp; if( !GlobalGet("ProbeHit")) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // If probe not hit Error
&nbsp; {
&nbsp; &nbsp; print("No probe Hit..Enter a Higher Travel Distance or may have missed part/touchoff plate.");&nbsp; // no probe hit probe stopped to high, travel distance to small or missed plate
&nbsp; &nbsp; Gcodestring = "G90 G01 Z" + ZstartPos + " F" + Ffeedrate;&nbsp; &nbsp; // gcode string G01, Z, Zstart Position, fast feedrate
&nbsp; &nbsp; Engine.GCode(Gcodestring); &nbsp; &nbsp; &nbsp; // Return to Z start Position
&nbsp; &nbsp; block("MotionStill"); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // wait for all motion to stop, no system delay for this.
&nbsp; &nbsp; return -2; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // we didnt hit the probe during the move, exit probing with ERROR code
&nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;

&nbsp; &nbsp; print("Probe Hit"); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Great probe was Hit
&nbsp; &nbsp; sleep(0.5); &nbsp; &nbsp; &nbsp; // lets take a short nap
&nbsp; &nbsp; GlobalSet("ProbeInvert",1); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // invert probe switch 1 = true
&nbsp; &nbsp; ProbePos = GlobalGet("ProbePos2");&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Z probe Save position to probepos
&nbsp; &nbsp; Gcodestring = "G31 Z" + ProbePos + "F" + Sfeedrate;&nbsp; &nbsp; &nbsp; // gcode string G31, Z, slow feedrate just a short distance
&nbsp; &nbsp; Engine.GCode(Gcodestring); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // probe upwards slowly till switch releases
&nbsp; &nbsp; block("MotionStill"); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // wait for all motion to stop, no system delay for this.

&nbsp; &nbsp; &nbsp; if( GlobalGet("ProbeHit")) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // probe released upward travel all good
&nbsp; &nbsp; &nbsp; {
&nbsp; &nbsp; &nbsp; &nbsp; Engine.SetAxisPos( null, null, touchPlate ); &nbsp; &nbsp; &nbsp; // now set Z position to touchoff plate thickmess or 0 if none
&nbsp; &nbsp; &nbsp; &nbsp; yield();&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // take a break
&nbsp; &nbsp; &nbsp; &nbsp; sleep(0.5);&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // and a nap
&nbsp; &nbsp; &nbsp; &nbsp; Gcodestring = "G01 Z" + retracthight +" F" + Ffeedrate;&nbsp; // gcode string G01, Z, fast feedrate to retract height
&nbsp; &nbsp; &nbsp; Engine.GCode(Gcodestring); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // do the retract
&nbsp; &nbsp; &nbsp; &nbsp; block("MotionStill"); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // wait for all motion to stop, no system delay for this., 1,
&nbsp; &nbsp; &nbsp; &nbsp; print("Z Axis Height set, probe complete." + retracthight ); // yes show message Probe completed and retracted to&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
&nbsp; &nbsp; &nbsp; }
&nbsp; &nbsp; &nbsp; else&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Looks like probe not released don't know why but ERROR it
&nbsp; &nbsp; &nbsp; {
&nbsp; &nbsp; &nbsp; &nbsp; print(" Error in Ztouch Backoff" ); &nbsp; &nbsp; &nbsp; // probe didn't open don't know why
&nbsp; &nbsp; &nbsp; &nbsp; return -3;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // Return ERROR message
&nbsp; &nbsp; &nbsp; };
&nbsp; ZreturnPos = GlobalGet("Axis3CurPos");&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // 3 = Z save the z start position&nbsp;
&nbsp; return 0;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // No errors probe done return 0
};&nbsp;


// Find the center of X!, probe the Z first why we want to know the Z zero so the probe can
// start below the parts surface the probe will move half the parts langth plus over shoot
// then the probe will do a g31 probe move down to make sure the probe if off the parts surface
// if the probe is hit than enter a larger distance for X length, if hit the probe will
// rapid move up to Z start position and then rapid back to X start position. now enter a
// larger X distance..
// We do the g31 move down so the probe doesn't get bent or broke, the Z stops if the probe
// isn't off the part, and travels to the entered distance below surface to start the X probe
// Then g31 probe movers back to parts edge when hit rapids back and g31 probes again saves the
// X position rapids back on X then rapids up to Z start position, now rapids back to X start
// position now rapids to X- and repeats all the preious moves.. saves the X- posistion
// now the part center is half the distance between X and X-, probe rapids up to Z start
// position and to parts new center and the Z dro is set to 0.
&nbsp;
global&nbsp; ZeroXCenter = function(ZDisDown,FastFeed,SlowFeed,TouchOffPlate,retractheight,belowpart,xlength)
{
&nbsp; print("Find the X center ");
&nbsp; if (FastFeed <= 0 || SlowFeed <= 0 || ZDisDown <= 0 || retractheight <= 0 || belowpart <= 0 || xlength <= 0)&nbsp; &nbsp; &nbsp; &nbsp; // Axis needs to be 1 to 3 feedrate can't be 0
&nbsp; {
&nbsp; print("Below part " + xlenght);
&nbsp; print("Error:&nbsp; Z Distance Down - FastFeed - SlowFeed - retractHeight - below part surface need to be higher than 0"); // error wrong axis number or no feedrate entered
&nbsp; return; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // exit probing
&nbsp; }

XstartPos = GlobalGet("Axis1CurPos");&nbsp; &nbsp; // 1 = X save the x start position
YstartPos = GlobalGet("Axis2CurPos");&nbsp; &nbsp; // 2 = Y save the y start position
ZstartPos = GlobalGet("Axis3CurPos");&nbsp; &nbsp; // 3 = Z save the z start position&nbsp;

&nbsp; // touch off Z first and retract then do the X move to the X -pos first
ZTouchOK = Z_ProbeTouch(ZDisDown,FastFeed,SlowFeed,TouchOffPlate,retractheight);
&nbsp; if (ZTouchOK != 0)&nbsp; // if not 0 must have errored
&nbsp; {
&nbsp; &nbsp; print("Zprobe Touch Error Exiting X Centering " + ZTouchOK); // Show Error
&nbsp; &nbsp; return -1; // Exit with Error
&nbsp; }

&nbsp; // Z probe done with no errors now lets try X probing
&nbsp; print("Zprobe Finished No Errors Now moving X " + xlength);&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // No Error Continue Probing
&nbsp; Engine.RapidTo((xlength / 2) + belowpart, null, null, null);&nbsp; // move to half the part langth plus a little
&nbsp; block("MotionStill");

&nbsp; ZTouchOK = Z_ProbeTouch(ZDisDown,FastFeed,SlowFeed,TouchOffPlate,retractheight);
&nbsp; if (ZTouchOK != 0)&nbsp; // if not 0 must have errored
&nbsp; {
&nbsp; &nbsp; print("Zprobe Must have hit top of part enter a Larger X length Aborting X Centering " + ZTouchOK); // Show Error
&nbsp; &nbsp; Engine.RapidTo(XstartPos, null, null, null);&nbsp; // move to half the part langth plus a little
&nbsp; &nbsp; block("MotionStill");
&nbsp; &nbsp; return -2;&nbsp; // Exit with Error
&nbsp; }

&nbsp; // now we will start the X probe to parts first edge probe not hit
&nbsp; GlobalSet("ProbeInvert",0);&nbsp; // set probe to normal state = false
&nbsp;
&nbsp; Gcodestring = "G31 X-" + xlength/2 + "F" + Sfeedrate;&nbsp; // gcode string G31, axis Z, distance, feedrate move back twards part
&nbsp; Engine.GCode(Gcodestring); // probe&nbsp; DRO distance X-
&nbsp; block("MotionStill");

&nbsp; if( !GlobalGet("ProbeHit")) // If probe not hit Error
&nbsp; {
&nbsp; &nbsp; print("No probe Hit..Enter a lower xlength to far off parts edge.");&nbsp; // no probe hit probe stopped to high, travel distance to small or missed plate
&nbsp; &nbsp; Engine.RapidTo(null, null, ZstartPos, null);&nbsp; // move back to safe z height
&nbsp; &nbsp; block("MotionStill");
&nbsp; &nbsp; Engine.RapidTo(XstartPos, null, null, null);&nbsp; // move Back to X start position
&nbsp; &nbsp; block("MotionStill");
&nbsp; &nbsp; return -2; // we didnt hit the probe during the move, exit probing with ERROR code
&nbsp; }

// X probe was hit so far so good
&nbsp; print("X Probe Was Hit Retracting Z then moving to X+ Postition");
XNegPos = GlobalGet("Axis1CurPos");&nbsp; &nbsp; // 1 = X save the x start position
&nbsp; Engine.RapidTo(null , null, ZstartPos, null);&nbsp; // Rapid to Z safe Height
&nbsp; block("MotionStill");
&nbsp; Engine.RapidTo(XstartPos, null, null, null);&nbsp; // Rapid to X start position
&nbsp; block("MotionStill");

// now move to X+ position for next probe
&nbsp; Engine.RapidTo(-(xlength / 2) - belowpart, null, null, null);&nbsp; // move to half the part langth plus a little
&nbsp; block("MotionStill");

// now we will start the Z probe to to make sure we are off part
&nbsp; GlobalSet("ProbeInvert",0);&nbsp; // set probe to normal state = false
&nbsp;
&nbsp; Gcodestring = "G31 X" + xlength/2 + "F" + Sfeedrate;&nbsp; // gcode string G31, axis Z, distance, feedrate move back twards part
&nbsp; Engine.GCode(Gcodestring); // probe&nbsp; DRO distance X-
&nbsp; block("MotionStill"); // wait for all motion to stop, no system delay for this.

&nbsp; if( !GlobalGet("ProbeHit")) // If probe not hit Error
&nbsp; {
&nbsp; &nbsp; print("No probe Hit..Enter a lower xlength to far off parts edge.");&nbsp; // no probe hit probe stopped to high, travel distance to small or missed plate
&nbsp; &nbsp; Engine.RapidTo(null, null, ZstartPos, null);&nbsp; // move back to safe z height
&nbsp; &nbsp; block("MotionStill");
&nbsp; &nbsp; Engine.RapidTo(XstartPos, null, null, null);&nbsp; // move Back to X start position
&nbsp; &nbsp; block("MotionStill");
&nbsp; &nbsp; return -2; // we didnt hit the probe during the move, exit probing with ERROR code
&nbsp; }
// X probe was hit so far so good
&nbsp; print("X Probe Hit");
XPosPos = GlobalGet("Axis1CurPos");&nbsp; &nbsp; // 1 = X save the x start position
};

Gary

Re: reading Pokeys pins

Posted: Sat Aug 03, 2019 2:55 am
by ArtF
Gary:

Ill check the code, I may have length limits on the script screen, though I
didnt think I did... Ive never hit one, but I probably havent tried one that long..

Art

Re: reading Pokeys pins

Posted: Sat Aug 03, 2019 1:02 pm
by ArtF
Gary:

Can you attach that script as a file, I cant copy from the editor, it adds spaces and such and makes it impossible to run without a lot of debugging..

Art

Re: reading Pokeys pins

Posted: Sat Aug 03, 2019 4:52 pm
by gburk
Art

can do, I have figured out a work around for now, I worked on the scripts yesterday and created a lib for each function a lot of lib's but they seem to compile this way with no errors...

will upload later..

Gary

Re: reading Pokeys pins

Posted: Sat Aug 03, 2019 5:09 pm
by gburk
art

here is the file..

I did find one thing, as is it the file errors for me but if I remove all the rem // lines before the second function it compiles fine, also if I leave the rem// lines and remove 6 or 7 lines at the end of the function it complies, it really seems to me there is a limit to how many lines will compile...

gary

Re: reading Pokeys pins

Posted: Sun Aug 04, 2019 9:52 pm
by ArtF
Thx Gary:

Ill check it out

Art

Re: reading Pokeys pins

Posted: Sun Aug 04, 2019 10:24 pm
by ArtF
Gary:

Found it. Limit was 9999 characters, I have increased it by a factor of 10,
I will do a release of the new version by next weekend.

Art