Version 4.87 online..
Re: Version 4.87 online..
AVI output is blank. The frames are there but nothing in them!
Re: Version 4.87 online..
Hi Nic:
I have had that happen to a few people. It seems to be a matter of OpenGL implementation. Try various codec's, or try downloading a codec pack if your in WinXP. Try various ones form the list, usually one can be found that works for a troubleseom configuration.
Thx
Art
I have had that happen to a few people. It seems to be a matter of OpenGL implementation. Try various codec's, or try downloading a codec pack if your in WinXP. Try various ones form the list, usually one can be found that works for a troubleseom configuration.
Thx
Art
Re: Version 4.87 online..
Nic Bwts;
AVI output does work for most users, however not for all. This is due to the OpenGL implementation of your graphics card, can you try downloading the latest codec version for your video card and/or select a different video compression output from GM and retry. I just tried it here and it worked for me.
Cheers
Bob
:-\
AVI output does work for most users, however not for all. This is due to the OpenGL implementation of your graphics card, can you try downloading the latest codec version for your video card and/or select a different video compression output from GM and retry. I just tried it here and it worked for me.
Cheers
Bob
:-\
Re: Version 4.87 online..
OK will check out some new codecs... thanks
Re: Version 4.87 online..
Hey Art,
I thought I would throw some info on here of my experiences.
Version 4.88 I get an error saying "An OpenGL error occurred: Invalid enumerant." This is done within VirtualBox 4.2.10 XP Guest OS. I know that OpenGL is an issue with this, since the graphics adapter is virtualized. Running on my host OS (Windows 7 x64 Pro) there is no such problem. Just an FYI. I've come to expect issues on some things with a virtual environment.
As for 3D printing. I have a MakerGear M2. Tricky to setup at first, but I love the machine. Mine happens to run a R.A.M.Bo. board. I'm using Slic3r and Pronterface on the software end. Inventor 2012 will export an stl for 3D printing that drops right into Slic3r no problems, so that works nice for me. I've recently tried running ABS vs PLA, not a fan. Prefer PLA.
Finally, to stop getting off topic of this thread. Possible future update to GM, allow for exporting vector paths. I've found vectors paths I make in Illustrator exported as .DXF files drop right into Inventor for extruding. If GM would export a file to bring into Illustrator that would be awesome!
J
I thought I would throw some info on here of my experiences.
Version 4.88 I get an error saying "An OpenGL error occurred: Invalid enumerant." This is done within VirtualBox 4.2.10 XP Guest OS. I know that OpenGL is an issue with this, since the graphics adapter is virtualized. Running on my host OS (Windows 7 x64 Pro) there is no such problem. Just an FYI. I've come to expect issues on some things with a virtual environment.
As for 3D printing. I have a MakerGear M2. Tricky to setup at first, but I love the machine. Mine happens to run a R.A.M.Bo. board. I'm using Slic3r and Pronterface on the software end. Inventor 2012 will export an stl for 3D printing that drops right into Slic3r no problems, so that works nice for me. I've recently tried running ABS vs PLA, not a fan. Prefer PLA.
Finally, to stop getting off topic of this thread. Possible future update to GM, allow for exporting vector paths. I've found vectors paths I make in Illustrator exported as .DXF files drop right into Inventor for extruding. If GM would export a file to bring into Illustrator that would be awesome!
J
Re: Version 4.87 online..
Hi J:
Thx for the info on 3d printing..im interested in all I can get there. Ill soon be putting out
a very early version of GT as all its stl's will drop right in slicr or any other printing software I think.
I will look at vector paths, but the DXF's I put out sould already be in that format realy, they are just contours which should extrude directly. My 3d printer is shipped and arrives in the morning, so Ill be
runnign tests right away and will post the results here. If my STL's print fine, Ill release GT next week so
anyone can play with any GM STL in proper closed manifold format. The new bevels and helicals display better, and are rock solid so far for 3d work in any software I test them on.
We'll discuss formats and such more as soon as GT is out as Id like to have it do output in a variety of formats for those who need various formats. I know it seems slow for updates lately, but the switch to GT
is a massive undertaking in many ways and will require huge rewrite of GM to make it all tie together. But in the end we'll have a much better, stable and powerfull platform for future expansion and with less
confusion or chance of errors.
Thx
ARt
Thx for the info on 3d printing..im interested in all I can get there. Ill soon be putting out
a very early version of GT as all its stl's will drop right in slicr or any other printing software I think.
I will look at vector paths, but the DXF's I put out sould already be in that format realy, they are just contours which should extrude directly. My 3d printer is shipped and arrives in the morning, so Ill be
runnign tests right away and will post the results here. If my STL's print fine, Ill release GT next week so
anyone can play with any GM STL in proper closed manifold format. The new bevels and helicals display better, and are rock solid so far for 3d work in any software I test them on.
We'll discuss formats and such more as soon as GT is out as Id like to have it do output in a variety of formats for those who need various formats. I know it seems slow for updates lately, but the switch to GT
is a massive undertaking in many ways and will require huge rewrite of GM to make it all tie together. But in the end we'll have a much better, stable and powerfull platform for future expansion and with less
confusion or chance of errors.
Thx
ARt
Re: Version 4.87 online..
J:
By the way, an illegal enumerant usually means a texture operation or something similar failed. Make sure your on the latest dev release as I removed many items unused but capable of triggering such an error.
Art
By the way, an illegal enumerant usually means a texture operation or something similar failed. Make sure your on the latest dev release as I removed many items unused but capable of triggering such an error.
Art
