Planetary Gear GCode

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PRundle
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Posts: 8
Joined: Fri Jan 30, 2015 3:37 am

Re: Planetary Gear GCode

Post by PRundle »

Hi Art

Attached is the project file after creating the toolpath. On reloading I can't see the toolpath.

The steps I take are:

start gearotic 2
open Planetary.gth
click Output Options/CNC
click Project Tree/Shaft/Planetary--Driver
click Gen Paths

Artifacts should now be visible. there are three on one tooth and repeated for each pass
(5 here because I haven't changed the thickness to 2.8)

I've also attached a jpg of the window showing the artifacts.

Hope this is enough to reproduce.

Pat



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ArtF
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Re: Planetary Gear GCode

Post by ArtF »

Hi Pat:

  Ahhhhh,  a light bulb goes off. Sorry for the confusion.

Can you upgrade to the DEV version of the software. Its CNC functions will not have that problem.
I will look to updating the release version to get rid of that bug. The DEV version has a much improved
CNC section with a built in simulator for checking such things. (Its why you didnt understand my
comments on the sim. or the workbench being saved.)

Update to DEV version, then , after opening the program, click the large question mark on top menu, then
watch the video on the CNC Workbench for how to use it. Its toolpaths will not have that bug in them.
(this is why I couldnt reproduce it.) Yell if you run into difficulty, Ill help you as you go..

Thx
Art
PRundle
Site Admin
Posts: 8
Joined: Fri Jan 30, 2015 3:37 am

Re: Planetary Gear GCode

Post by PRundle »

Hi Art

Have upgraded and have used the workbench to produce the gcode and simulated it - no sign of the jumps.

Many thanks

Pat
ArtF
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Re: Planetary Gear GCode

Post by ArtF »

Pat:

  Thx, sorry for the confusion,,, my fault, Ill update the Release version shortly to the DEV version..

Thx
Art
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